Inventory by store type

Inventory management for Shopify video game stores

Game stores stock new releases, back catalog, consoles, and accessories, each with its own sales pattern and supplier. Getting reorders right across hundreds of SKUs by hand eats your week.

The inventory problems video game stores run into

  • Launch-day spikes. A new AAA release can sell out in days, then demand drops hard once the hype fades, so you need to order enough for launch without sitting on dead stock after.
  • Platform variants. The same game or accessory exists in separate SKUs for PS5, Xbox, Switch, and PC, each selling at different rates, which multiplies the number of reorder decisions you have to make.
  • Used and pre-owned stock. Trade-ins and refurbished units mix with new stock and don't follow supplier lead times the same way, so forecasting has to treat them differently.
  • Console allocation limits. Console hardware often comes with strict allocation from distributors regardless of what you order, so your reorder quantity doesn't always match what you receive.
  • Accessory long tail. Controllers, cables, headsets, and collectibles have slow, steady sales individually but add up to a large share of revenue, making it easy to under-order the slow movers and miss sales.

Seasonality and demand

Holiday season from November through December is the biggest peak for consoles, bundles, and gift-friendly accessories. Big release windows throughout the year create short, sharp spikes for specific titles, sometimes lasting only a week or two. Back-to-school in late summer brings a smaller bump for handhelds and portable accessories. Plan holiday orders well before the season by placing reorders on your steady sellers early, and treat each new release as its own forecast since past sales data won't predict a brand new title. For accessories and back catalog games, normal reorder timing based on daily sales works fine most of the year.

Suppliers, lead times and minimums

You'll typically order from console and software distributors, accessory wholesalers, and sometimes direct from publishers for exclusive editions. Distributors for current-gen consoles often have allocation caps and minimum order quantities per SKU, with lead times that can stretch during launch windows. Accessory wholesalers usually ship faster and offer case packs for controllers, cables, and smaller items. Collectibles and limited editions often come from overseas suppliers who can take several weeks to deliver, so these need longer lead time buffers.

Worked example

Say you sell a popular wireless controller, averaging 4 units a day. Your supplier's lead time is 10 days and you keep 4 safety days, so your reorder point is 4 x (10 + 4) = 56 units. You currently have 30 on hand and 10 on order, and you want 20 days of cover. Order quantity = 4 x (10 + 20) - (30 + 10) = 120 - 40 = 80 units. If the supplier's case pack is 24, SteadyShelf rounds that up to 96 units ordered.

Try it with your own numbers in the reorder point calculator, or size your buffer with the safety stock calculator.

A simple system to start this week

  1. List every variant separately by platform, including bundles and special editions, so forecasts aren't blended across different SKUs.
  2. Set safety days higher for console hardware given allocation limits, and lower for steady accessory sellers.
  3. Flag new release titles manually for the first few weeks since there's no sales history to forecast from.
  4. Confirm each supplier's case pack and minimum order quantity so suggested quantities round correctly.
  5. Review the weekly reorder email before big release dates and holiday season to catch anything that needs a head start.
  6. Keep used or trade-in stock in a separate tracking process since it doesn't follow normal supplier lead times.

How SteadyShelf fits video game stores

SteadyShelf forecasts each platform variant separately and tells you when to order from each supplier based on their lead time, which helps with the sheer number of SKUs in a game store. It does not manage console allocation caps or multi-location transfers between stores, so if you run more than one location you'll still need a separate process for shifting stock around. For trade-ins and used inventory, treat that as a manual addition since SteadyShelf's forecasting is built around new stock ordering patterns.

$29/month flat, unlimited products and suppliers, 30-day free trial.

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More: inventory management by store type · inventory glossary · Stocky alternatives

FAQ

Can SteadyShelf predict demand for a brand new game release with no sales history?

No. Forecasting needs past sales data, and a new title has none. Order your initial launch quantity based on preorders and your own judgment, then let SteadyShelf take over forecasting once sales data starts coming in.

Does SteadyShelf handle console allocation from distributors?

No. SteadyShelf suggests an order quantity based on your sales and lead time, but distributors may allocate less than you request during tight console supply periods. You'll need to adjust the purchase order manually if you receive less than ordered, and SteadyShelf can still receive that partial shipment into Shopify correctly.

Can it track expiry or condition on used and refurbished games?

No, SteadyShelf doesn't do lot or condition tracking. Used and refurbished stock doesn't expire like perishables, but if you need to track condition grades or warranty status, keep that in a separate system or spreadsheet alongside SteadyShelf's reorder forecasts.

Let SteadyShelf do this math for every SKU

Order-by dates per supplier, seasonal forecasts and draft POs for your Shopify store. $29/month after a 30-day free trial.

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